SEET

Software Engineering Education and Training

Software Engineering for the Masses

Aims and Scope

The nature of a software engineer is changing. Mobile and web app development supported by app stores has led to a wide range of people from diverse backgrounds – who would not traditionally be classed as software engineers – developing software for various business, social and other applications across the globe. Popular activities such as hackathons are engaging a variety of participants – not just coders – as a fun way for the participants to get fast results to particular application-focused problems. Easy to program hardware devices such as Arduino and Raspberry Pi (with self-starter kits) are leading to development of DIY (do-it-yourself) embedded software systems deployed in various home and business settings. In other words, software is now engineered by those who might not have a traditional software engineering education. Hence, as a community, we must reflect on what software engineering education means in the 21st century and come up with new ways to ensure that software engineering principles are available to all.

Topics of Interest

We are looking for contributions that address challenges, innovations, and best practices in software engineering and training. While we welcome submissions on all topics related to software engineering education and training, we are particularly interested in submissions that bring software engineering education to the masses. We are open to a wide range of topics, including (but not limited to):

  • software and system development;
  • new best practices for software engineering education and training;
  • innovative curriculum or course formats;
  • software engineering as applied to other domain disciplines, such as liberal and fine arts, natural and behavioral sciences, and various forms of engineering;
  • exploring the widespread adoption of mobile devices;
  • individual and (multidisciplinary) team development;
  • individual, social and cultural issues;
  • software engineering in non-traditional settings such as hackathons
  • emerging educational settings for software engineering such as online learning
  • global and distributed software engineering;
  • cooperation in education between industry and academia;
  • methodological aspects of software engineering education;
  • continuous education to cope with technological change

Format and Submissions

  • Full papers, up to 10 pages, documenting results and findings, where the research presented has followed established research methods;
  • Short papers, up to 4 pages, reporting novel approaches that have not been fully evaluated, which will be presented as posters;
  • Case study papers, up to 10 pages, reporting on innovative approaches, courses, tools, or delivery formats;
  • Panel session proposals, up to 4 pages, which describe the topic to be discussed, explain why this topic will be of interest and give details of the proposed panel membership.

Obs. The number of pages is fixed. No additional pages are allowed.

Submissions must adhere to the ICSE 2017 formatting and submission instructions on the ICSE 2017 website: http://2017.icse-conferences.org. Papers must be submitted electronically through the online submission site:https://easychair.org/conferences/?conf=icseseet2017

Evaluation Criteria

Each submission will be reviewed by at least two members of the program committee. Submissions must not have been previously published or concurrently submitted elsewhere. Selections will be made on the basis of originality, significance of contribution, applicability, relation to the goals listed above, relevance for the ICSE audience, discussion of related work, and quality of presentation.

Accepted Submissions

Accepted papers and panel summaries will be published in the ICSE 2017 Companion Proceedings and in the ACM and IEEE digital libraries. The official publication date of the proceedings is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks prior to the first day of the conference. The official publication date affects the deadline for any patent filings related to published work.

Important Dates

  • Submissions deadline: October 26, 2016
  • Notification of reviewing decisions: January 21, 2017
  • Camera ready due: February 13, 2017

Organization

Co-Chairs:

Claudia Werner, Federal University of Rio de Janeiro

Jon Whittle, Monash University, Australia

Committee:

Paris Avgeriou, University of Groningen, Netherlands

Muhammad Ali Babar, University of Adelaide, Australia

Mikio Aoyama, Nanzan University, Japan

Leonor Barroca, The Open University, UK

Judith Bishop, University of Stellenbosch, South Africa

Janet Burge, Wesleyan University, USA

Rafael Capilla, University Rey Juan Carlos, Spain

Jeff Carver, University of Alabama, USA

Carlo Ghezzi, Politecnico di Milano, Italy

Itana Gimenes, Universidade Estadual de Maringá, Brazil

Patricia Lago, Vrije Universiteit Amsterdam, Netherlands

Jaejoon Lee, Lancaster University, UK

Timothy Lethbridge, University of Ottawa, Canada

Emily Oh Navarro, University of California, Irvine, USA

Ingrid Nunes, Federal University of Rio Grande do Sul, Brazil

Dorina Petriu, Carleton University, Canada

Ita Richardson, University of Limerick, Ireland

Murali Sitaraman, Clemson University, USA

Perdita Stevens, University of Edinburgh, Scotland